
The exact metrics, output format, and names are susceptible to change between versions.
#Bs player pro 2.71 patch zip file#
These will be saved to a zip file in debug/profiling/.zip and could be used for performance regression analysis if included in bug reports. entity_struck - predicate for entities struck by this lightning (if present, must match one or more).blocks_set_on_fire - range check for of blocks set on fire by this entity.actual detection radius might be changed in future.uses the same line-of-sight rules as attacking mobs.looking_at - entity currently viewed by player.
lightning_bolt - sub-predicate valid only for lightning bolt entity. stepping_on - location predicate for block entity is currently standing on. passenger - new sub-predicate for passenger directly riding this vehicle (if present, must match one or more). block field expended to blocks, now accepting an array of block types. item field expended to items, now accepting an array of item types. there is no entity (for example, effect gained from a beacon). Added source triggers that matches entity that triggered the change. Triggered for every tick of using items (like crossbows, spyglass, fishing rods, etc). bystander - predicate for one of the entities in a certain area around strike not hurt by it. lightning - predicate for lightning entity. player - player for which this trigger runs. Triggered when lightning finishes (i.e. player - either a player that started riding or one of boat passengers. Triggered when player starts riding a vehicle or entity starts riding vehicle currently ridden by player. perf start/stop command on dedicated servers will now generate and persist server performance metrics. Removed debug report command (use perf start/stop for server performance measurement). F3+L on single-player worlds will also include reports for the integrated server. Added F3+L shortcut to generate and persist performance metrics from in-game. Expanded block field on block predicate to blocks. Expanded item field on item predicate to items. Added looking_at condition to player sub-predicate. Added passenger, stepping_on and lightning_bolt properties to entity predicate. Added source condition to effects_changed trigger. Added started_riding, lightning_strike and using_item advancement triggers. Holding down the space bar now increases the scroll speed in the creditsĭownload the updated datapack. Glowing text on signs now has an outer glow, making text in dark colours more visible in the dark. Candles now have a different texture when lit. Recipes for crafting and dying candles are once again available. Candles have been added back to the creative inventory. Added “Is it a Plane?” for looking at a dragon through a spyglass.
Added “Is it a Balloon?” for looking at a ghast through a spyglass. Added “Is it a Bird?” for looking at a parrot through a spyglass. Added “Surge Protector!” for having a lightning strike a lightning rod near a villager without setting the area on fire. Added “Light as a Rabbit” for walking on powder snow with leather boots. Added “Glow and Behold” for making a sign glow. Added “The Healing Power of Friendship!” for teaming up with an axolotl and winning a fight. Added “The Cutest Predator” for catching an axolotl in a bucket!. Added “Wax off” for scraping wax off a Copper block!. Added “Wax on” for applying wax to a Copper block!. Added “Whatever Floats Your Goat!” for floating in a boat with a goat. Candles will become available in Bedrock shortly after the release of part 1. In addition to that, pre-releases doesn't follow the regular snapshot cadence of releasing on Wednesdays, so keep an eye out!Īdditionally, based on feedback from the community, we have decided to include candles in part 1 of Caves & Cliffs again. From now on, you should mostly see bugs being fixed.